Like the original Moss, it’s unlikely that the sequel will stay exclusive to PSVR indefinitely. Stiksma stressed how important porting the game to other VR platforms has been to Moss reaching the platinum sales milestone, and we expect the studio will want to follow a similar timed-exclusive path for Book II. The studio could try to time the game’s release date with the launch of PSVR 2, though it also doesn’t have a specific release date (but is expected in 2022). While this was evident in the original game, the sequel turns. Stiksma wouldn’t go as far as saying whether Moss: Book II will launch in 2021-though the announce timing seems about right for a holiday release-but he did confirm that it will launch first on PSVR. Mark Kriska / ApMoss: Book II Review (PSVR) Few games show off the potential of VR as much as Moss Book II. It isn’t clear yet if the player will get to swap weapons freely or if each section of the game will be built around one specific weapon. In the Moss: Book IItrailer we can see Quill discover a large hammer, and see the player touch her sword to power it up for a dash attack that crosses platforms. Image courtesy PolyarcĪnd then there’s what Stiksma called “progression,” which takes the form of new weapons that Quill will find throughout her journey, opening the door to new attacks and abilities. Stiksma gave an example of one new interactions in Book II, in which players will connect magical vine bridges from point to point to help Quill navigate the environment. The game requires that players actually reach out and interact with certain parts of the world to open new pathways and help Quill in other ways. Players familiar with the original game will recall that while they control the main character, Quill, from a third-person view, they themselves are present in the world as well. While the core gameplay remains in tact, the game will add some new interactions and a sort of progression that will deepen the game’s mechanics. Image courtesy Polyarcīut Moss: Book II won’t just be more of the same, Stiksma said. Much of the creative overhead-like art direction, level design, character design, tooling and much more-has already been ‘figured out’, which makes it quicker to build on top of that work compared to creating an entirely new world, characters, and gameplay. Polyarc has since grown to 32 people, and this time around there’s 15 people working full-time directly on Moss: Book II, he said.īeyond having more hands on deck, Stiksma also explained that there’s significant gains in efficiency when working on a sequel compared to a brand new game. The original game, Stiksma said, was developed when the studio was just 15 people total a handful of them were only part-time on Moss, and some weren’t working directly on the game (like HR, finance, and marketing). There’s a few reasons why: for one, the game has a larger dedicated team. Long-running titles like Beat Saber, Superhot VR, and Job Simulator come in at around 40,000 to 50,000.A Last Hurrah: 'Echo VR' Squad Shooter Free Until August ShutdownĪnd while Stiksma says that the gameplay will be more of an evolution than a revolution, he confirmed that the game has been in development for two years already, and expects it will have a suitably larger scope than the original. Moss 1 recorded more than 22,000 owners in both regions combined. It really threw me and left me feeling confused and disappointed. Dont hesitate to tell me what you think about it. have a much easier time finding the scroll or armor youre missing in this. I have no idea what happened with that last chapter. Lionsgate is releasing a Double Feature Blu-ray steelbook of Rob Zombies Halloween remake, with exclusive cover art by Bond. Hello everyone, I FINALLY learned how to make a chapter on Youtube. But it gives a rough idea of a game's success. Moss Book 2 Ending - Anyone else confused Please don't read if you don't want to see spoilers. This number is not absolute, and sales will probably be significantly higher than this. Moss 2 has just over 120 owners in Europe and North America. The website tracks PSN profiles of PS4 and PS5 gamers who use the service and indicates how many have purchased a certain game. On the contrary.Īccording to statistics from the website PSN Profiles, Moss 2 sold shockingly poorly. Hesitant Moss fansĭespite widespread media coverage, it obviously wasn't enough to make Moss 2 a VR hit. On Metacritic, the VR game has 84 points with 36 reviews. comments sorted by Best Top New Controversial Q&A Add a Comment StigwierdM. Moss 2 received good to excellent reviews across the board. View community ranking In the Top 1 of largest communities on Reddit. Moss 2 is a masterpiece that is a worthy continuation of the great first part and even surpasses it in many aspects, according to his Moss 2 review.īen is not alone in this opinion. These are the words MIXED colleague Ben used to describe Moss 2 a few weeks ago in his review.
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